Samples
NTT docomo(DoJa、Star)
No match found.
Please refer to the Japanese page.
NTTドコモ( Star )
No match found.
Please refer to the Japanese page.
Android SDK
No match found.
Please refer to the Japanese page.
BREW for KDDI
No match found.
Please refer to the Japanese page.
BREW - MascotCapsule V3 (other than KDDI)
This is a collection of basic rendering samples for BREW - MascotCapsule V3.
Basic rendering sample list
Memory allocator and input stream
/ Rendering a 3D model
/ Semi-transparency using BlendHalf
/ Additive and subtractive blending effects
/ Switching the animation data
/ Switching the pattern using dynamic polygons
/ Lighting
/ Shading
/ Using the environment map
/ Preventing Z-sort rendering mistakes under certain circumstances
/ Rendering the primitives
/ Suspend and Resume processes
SoftBank (MEXA/JSCL)
No match found.
Please refer to the Japanese page.
MIDP + com.mascotcapsule package (MascotCapsule V3 API)
This is a collection of basic rendering samples for MIDP + com.mascotcapsule package (MascotCapsule V3 API).
Supported environment: Sony Ericsson handsets, WILLCOM handsets
Basic rendering sample list
Rendering a 3D model
/ Semi-transparency using BlendHalf
/ Additive and subtractive blending effects
/ Switching the animation data
/ Switching the pattern using dynamic polygons
/ Lighting
/ Shading
/ Using the environment map
/ Rendering the primitives
/ Reducing the texture distortion
/ Preventing Z-sort rendering mistakes under certain circumstances
/ Coordinate systems and the camera
/ Projection methods
M3G 1.0/1.1 ( JSR184 )
This is a collection of basic rendering samples for M3G 1.0/1.1 (JSR184).
Basic rendering sample list
What is a scene graph?
/ Rendering 3D graphics( Retained mode )
/ Obtaining a node from the scene graph
/ Rendering 3D graphics( Immediate mode )
/ Building a scene graph
/ Using the Transformable class
/ Coordinate systems and the camera
/ Projection methods
/ Lighting
/ Blending mode
/ Fog
/ Controlling the animation
/ Replacing the texture
/ Perspective correction
/ Rendering the primitives
/ LookAt ( Immediate mode )
/ LookAt ( Retained mode )


