Samples

Semi-transparency using BlendHalf

MascotCapsule V3 can render models semi-transparently when semi-transparency attributes are specified for these models.




Use the IMICRO3D_Render_setAttribute() method to render objects semi-transparently. Use M3D_BLEND as an argument to specify the environment attribute for semi-transparency. Once specified, the environment attribute will be retained unless it is replaced by other attributes.

/* Environment attribute setting by the flag */
IMICRO3D_Render_setAttribute( pMe  -> pIM3D,
      &pMe -> mc_data.render,
      pMe   -> mc_data.attr | M3D_BLEND);
Semi-transparency enabled Semi-transparency disabled
Semi-transparency enabled ( left ), disabled ( right )


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