Samples

NTT docomo(DoJa、Star)

No match found.
Please refer to the Japanese page.

http://www.mascotcapsule.com/ja/alldata/samples/index.php

NTTドコモ( Star )

No match found.
Please refer to the Japanese page.

http://www.mascotcapsule.com/ja/alldata/samples/index.php

Android SDK

No match found.
Please refer to the Japanese page.

http://www.mascotcapsule.com/ja/alldata/samples/index.php

BREW for KDDI

No match found.
Please refer to the Japanese page.

http://www.mascotcapsule.com/ja/alldata/samples/index.php

BREW - MascotCapsule V3 (other than KDDI)

This is a collection of basic rendering samples for BREW - MascotCapsule V3.

Basic rendering

Basic rendering sample list
Memory allocator and input stream / Rendering a 3D model / Semi-transparency using BlendHalf / Additive and subtractive blending effects / Switching the animation data / Switching the pattern using dynamic polygons / Lighting / Shading / Using the environment map / Preventing Z-sort rendering mistakes under certain circumstances / Rendering the primitives / Suspend and Resume processes

SoftBank (MEXA/JSCL)

No match found.
Please refer to the Japanese page.

http://www.mascotcapsule.com/ja/alldata/samples/index.php

MIDP + com.mascotcapsule package (MascotCapsule V3 API)

This is a collection of basic rendering samples for MIDP + com.mascotcapsule package (MascotCapsule V3 API).
Supported environment: Sony Ericsson handsets, WILLCOM handsets

Basic rendering

Basic rendering sample list
Rendering a 3D model / Semi-transparency using BlendHalf / Additive and subtractive blending effects / Switching the animation data / Switching the pattern using dynamic polygons / Lighting / Shading / Using the environment map / Rendering the primitives / Reducing the texture distortion / Preventing Z-sort rendering mistakes under certain circumstances / Coordinate systems and the camera / Projection methods

M3G 1.0/1.1 ( JSR184 )

This is a collection of basic rendering samples for M3G 1.0/1.1 (JSR184).

Basic rendering

Basic rendering sample list
What is a scene graph? / Rendering 3D graphics( Retained mode ) / Obtaining a node from the scene graph / Rendering 3D graphics( Immediate mode ) / Building a scene graph / Using the Transformable class / Coordinate systems and the camera / Projection methods / Lighting / Blending mode / Fog / Controlling the animation / Replacing the texture / Perspective correction / Rendering the primitives / LookAt ( Immediate mode ) / LookAt ( Retained mode )