Tutorials

Introduction

This tutorial is designed for the developers who want to start using MascotCapsule. Let's take a look at necessary items for development, and development procedures.

Necessary Items
Tools and library that are necessary for developing MascotCapsule applications
 

Development Procedures
Let's take a look at basic development procedures for creating the applications.
 


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Data Creation Procedures

V3 Data Creation Procedures
Let's take a look at the necessary tool and procedure for creating MBAC/MTRA files, which are file format for MascotCapsule V3.
 

eruption data creation procedures
This tutorial provides basic procedures for creating the 3D data for designers who creates the 3D data to be used on MascotCapsule eruption.
 


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Basic Architecture of MascotCapsule Applications

This tutorial is designed for the developers who want to start using MascotCapsule. Let's take a look at the basic architecture of MascotCapsule applications.

Framework
Framework-related items are summarized under two headings: Program Architecture, and Execution of Animation.
 

3D Rendering Process
Framework-related items are summarized under two headings: Program Architecture, and Execution of Animation.
 


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Tutorials for Individual Profiles

These tutorials are designed for the developers who want to start using MascotCapsule. Let's take a look at how to create basic applications for individual profiles.

MascotCapsule V3 Tutorial Document for BREW (PDF)
Tutorial for creating applications using MascotCapsule V3 in BREW environment

PDF
(Updated: May 16, 2008)


Sample
(Updated: May 16, 2008)

MascotCapsule V3 Tutorial Document for MIDP (PDF)
Tutorial for creating applications using MascotCapsule V3 in MIDP environment

PDF
(Updated: Nov 27, 2006)


Sample
(Updated: Nov 27, 2006)


MascotCapsule V4 Tutorial Document for JSR184 (PDF)
Tutorial for creating applications using MascotCapsule V4 in JSR184 environment

PDF
(Updated: Nov 27, 2006)


Sample
(Updated: Nov 27, 2006)


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Designer's samples

These samples describe data setting procedures on 3ds Max and Maya for the designers who create 3D data to be used in MascotCapsule. Sample data is downloadable from the following links:

eruption
Title Summary link
Bump mapping How to simulate bumpiness using a texture on the model's surface 3ds Max
Maya
Toon shading How to render 3D graphics with shading effects similar to cartoon animations 3ds Max
Maya
Vertex color (Texture multiplication) How to multiply a texture by a vertex color 3ds Max
Maya


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