Tutorials

MascotCapsule eruption data creation procedures

This tutorial provides basic procedures for creating the 3D data for designers who creates the 3D data to be used on MascotCapsule eruption.
Load the following files to render 3D graphics on the applications that use MascotCapsule eruption.

MascotCapsule eruption file format:
MCM File containing a model data
MCA File containing an action data
MCT File containing a texture data
MCE File containing a particle data

Using sample animations, we will learn basic procedures for creating these files, and how to use various MascotCapsule eruption tools. These tools are provided free of charge from HI CORPORATION.
Please visit Tools or Plug-ins pages to download necessary tools, plug-ins, etc., all of them free of charge, in order to create the 3D data that is operable in MascotCapsule.

Development flow
MascotCapsule eruption Development Flow


Step 1: Creating the data

Create the 3D data using commercial 3D authoring tools.
Supported software: 3ds Max, Maya, LightWave 3D, Softimage

Create the 2D data for textures using commercial 2D authoring tools.
Supported software: OPTPiX iMageStudio/imesta, Adobe Photoshop


Step 2: Exporting

Use the McmMcaExporter plug-in to export the completed 3D data as MCM/MCA files.


McmMcaExporter Demonstration
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Use the MCT plug-in to export the completed 2D data as MCT files.

MCT plug-in Demonstration
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Adobe product screenshot(s) reprinted with permission from Adobe Systems Incorporated.
Adobe Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Step 3: Particle effects

eruption EffectTool is a tool to create and preview the particle to be used in eruption.
The created particle data can be exported as an MCE file.
Particles can be created from MCM/MCT files.


eruption EffectTool Demonstration
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eruption EffectTool sample Demonstration
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MascotCapsule eruption EffectTool:Compositing the animation and effect
Compositing the animation and effect
Use eruption EffectTool for previewing the composite of the animation created in 3D authoring tools, and the effects created in eruption EffectTool.

In this sample, 3D models are the character and the encircling ray of light, and the effect created using eruption EffectTool is the particles moving up in a cylindrical shape.
An effect can be created using multiple particles.

MascotCapsule eruption EffectTool:3D model particle
3D model particle
eruption EffectTool can use a model created in 3D authoring tools as a particle.
Fallen leaves in this sample use a model created in a 3D authoring tool.

MascotCapsule eruption EffectTool:Particle with a nested structure
Particle with a nested structure
eruption EffectTool can create a particle that has a nested structure.
This sample uses particles in a nested structure: the missile is the parent particle, and the smoke is the child particle.

MascotCapsule eruption EffectTool:Sprite addition:Sprite addition
Sprite addition
eruption EffectTool can add sprites.
In this sample, the flame is created by the added sprite particles.

MascotCapsule eruption EffectTool:Combination of multiple elements
Combination of multiple elements
This sample combines the following 3 elements:
Composite of the animation created in a 3D authoring tool, and the effect created using eruption EffectTool
Using the model created in a 3D authoring tool as a particle
Using the particles that have a nested structure

Step 4: Viewing the file

Use eruption Viewer to preview the exported MCM/MCA/MCT/MCE files on Windows.
Using eruption Viewer, you can verify environment mapping, bump mapping, fog, morphing, and other effects created in 3D authoring tools. You can also verify animation data sharing, and motion blending.


eruption Viewer Demonstration
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Associate an MCA file with an MCM file in the main window's tree view, to playback an animation.



The 3D data to be used on MascotCapsule eruption has been completed.

As described here, HI CORPORATION provides various MascotCapsule eruption tools that enable you to easily create, edit, and verify MCM/MCA/MCT/MCE files on a variety of supported 3D authoring tools and 2D authoring tools.


In order to render the completed MCM/MCA/MCT/MCE files in the actual target environment or on the PC emulator, coding must accommodate each operating environment.


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