Samples
BREW - MascotCapsule V3 (other than KDDI)
This is a collection of basic rendering samples for BREW - MascotCapsule V3.
Basic rendering sample list
Memory allocator and input stream
/ Rendering a 3D model
/ Semi-transparency using BlendHalf
/ Additive and subtractive blending effects
/ Switching the animation data
/ Switching the pattern using dynamic polygons
/ Lighting
/ Shading
/ Using the environment map
/ Preventing Z-sort rendering mistakes under certain circumstances
/ Rendering the primitives
/ Suspend and Resume processes


