BREW - MascotCapsule V3 (other than KDDI)

This is a collection of basic rendering samples for BREW - MascotCapsule V3.

Basic rendering

Basic rendering sample list
Memory allocator and input stream / Rendering a 3D model / Semi-transparency using BlendHalf / Additive and subtractive blending effects / Switching the animation data / Switching the pattern using dynamic polygons / Lighting / Shading / Using the environment map / Preventing Z-sort rendering mistakes under certain circumstances / Rendering the primitives / Suspend and Resume processes