Tutorials
eruption data creation procedures
This tutorial provides basic procedures for creating the 3D data for designers who creates the 3D data to be used on MascotCapsule eruption.
| eruption | |||
|---|---|---|---|
| Title | Summary | link | |
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Bump mapping | How to simulate bumpiness using a texture on the model's surface | 3ds Max Maya |
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Toon shading | How to render 3D graphics with shading effects similar to cartoon animations | 3ds Max Maya |
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Vertex color (Texture multiplication) | How to multiply a texture by a vertex color | 3ds Max Maya |






