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Data Creation Procedures

eruption data creation procedures
This tutorial provides basic procedures for creating the 3D data for designers who creates the 3D data to be used on MascotCapsule eruption.
 


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Designer's samples

These samples describe data setting procedures on 3ds Max and Maya for the designers who create 3D data to be used in MascotCapsule. Sample data is downloadable from the following links:

eruption
Title Summary link
Bump mapping How to simulate bumpiness using a texture on the model's surface 3ds Max
Maya
Toon shading How to render 3D graphics with shading effects similar to cartoon animations 3ds Max
Maya
Vertex color (Texture multiplication) How to multiply a texture by a vertex color 3ds Max
Maya


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