User's Manual

MascotCapsule V3 User's Manual
Basic knowledge in using MascotCapsule V3
(Updated: Apr 26, 2010)


Page Top

Programmer's Manual

MascotCapsule eruption Programers Manual for BREW
Manual for creating applications using MascotCapsule eruption. (BREW)
* Precautions
This is Japanese only.
(Updated: Apr 07, 2009)

MascotCapsule V3 Programers Manual for BREW
Manual for creating applications using MascotCapsule V3 (BREW)
* Precautions
This is Japanese only.
(Updated: Apr 07, 2010)


MascotCapsule V4(V3Compatible) Programers Manual for BREW
Manual for creating applications using MascotCapsule V4 (V3 Compatible). (BREW)
* Precautions
This is Japanese only.
(Updated: Jan 08, 2008)

MascotCapsule V4 Programers Manual for BREW
Manual for creating applications using MascotCapsule V4 (BREW)
* Precautions
This is Japanese only.
(Updated: Jan 08, 2008)


Page Top

Reference manual

MascotCapsule eruption Reference Manual
Reference manual for MascotCapsule eruption API.
* Precautions
This is Japanese only.
(Updated: Jun 10, 2009)

MascotCapsule V3 Reference Manual for BREW
Reference manual for MascotCapsule V3 API (BREW)
* Precautions
This is Japanese only.
(Updated: Apr 07, 2010)


MascotCapsule V4 (V3 Compatible) Reference Manual for BREW
Reference manual for MascotCapsule V4 (V3 Compatible) API (BREW)
* Precautions
This is Japanese only.
(Updated: Jan 08, 2008)

MascotCapsule V4 Reference Manual for BREW
Reference manual for MascotCapsule V4 API (BREW)
* Precautions
This is Japanese only.
(Updated: Jan 08, 2008)


Page Top

Other document

MascotCapsule V3 BREW Extension Guideline
A guideline for correctly setting the pitch of MascotCapsule V3 on the BREW platform (if the pitch is incorrect, it will not be rendered correctly on BMP1.0).
For details of BMP1.0, please refer to application guidelines in SPICE, which is the KDDI official website for developers.

Note: This documentation is only available in Japanese.
(Updated: Apr 07, 2010)


Page Top

Data Formats

Please use the following links to download the documentation of special intermediate file formats that are provided by HI CORPORATION and exported from 3D modeling tools.

BAC/TRA

BAC/TRA are the model/animation data to be used in MascotCapsule V2/V3.In order to obtain BAC/TRA files, apply the plug-in (BacTra Exporter) that corresponds to your 3D modeling tool.

Using text strings, BAC6 file describes the material attributes, bone information, etc. that are applied to the model data to be used in MascotCapsule V3. TRA4 file describes the animation information that is applied to the data containing model information. TRA4 file can define following animations: translation, rotation, and scaling animations of the bones defined in BAC6 file; and pattern animation of dynamic polygons.

BAC File Ver.6.0 Data Format Specification MascotCapsule V3
Explanations for BAC6 data format
(Updated: Aug 31, 2007)

TRA File Ver.4.0 Data Format Specification MascotCapsule V3
Explanations for TRA4 data format
(Updated: Aug 31, 2007)

H3T

H3T is a special intermediate file provided by HI CORPORATION to be used in MascotCapsule V4.In order to obtain H3T files, apply the plug-in (H3T Exporter) that corresponds to your 3D modeling tool.H3T is a text format file, and it uses text strings to describe the V4 object information in a three-dimensional scene.


H3T File Data Format Specification for MascotCapsule V4
Explanations for H3T data format
(Updated: Oct 28, 2008)


Page Top