MascotCapsule V3OverviewFunctionalityOperating EnvironmentMascotCapsule V4OverviewFunctionalityOperating EnvironmentMascotCapsule eruptionOverviewFunctionalityProduct SpecificationMascotCapsule RenderionOverviewMCXOverviewMCX Collision3DView packageImplementation OverviewData Flow and System ArchitectureProduct Specification

What is MascotCapsule?

MascotCapsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources. MascotCapsule product line-up consists of seven different engines to accommodate various hardware operating environments: MascotCapsule V1, V2, V3, V4, nano, eruption, and Renderion.

Features
  • Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
  • MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
  • Displays the special file format converted from the data, which was created in commercial 3D authoring tools
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MascotCapsule product lineup