3DView package Overview
Implementation Overview
In screen transitions
![]() | |
![]() | Completes playing back the animation of A, and immediately switches to B |
![]() | Immediately deletes A, and plays back the animation of B |
![]() | Completes playing back the animation of A, and plays back the animation of B |
![]() | Plays back the animation of A and B (A and B are used at the same time in a single animation) |
3D effects enable rich representations in transitions to next screens:
In menus
3D representations enable rich menus through icon alignment, screen transitions, etc.
Example 1: Weather forecast
Example 2: News
In slide shows
Various 3D effects in the transitions of pictures enable rich slide show representations
Product Specification
| Operating environment | CPU | ARM7 or above Note: Varies depending on the 3D representation to be executed. For "rich" 3D representations at QVGA or better output resolution, ARM9 @ 150 MHz or above is recommended (Capable of running without a floating-point hardware) |
|---|---|---|
| Code size | Approx. 200 KB Note: Only for 3DView package. MascotCapsule (100k) is separately required. Exact size varies depending on the compiler |
|
| Engine work area |
Varies depending on the content and output resolution Note: In addition to the recommended size of 1 MB or more for the content, the buffer is required according to the output resolution |
|
| OS/platforms | ITRON, Linux®, Symbian OS™, Windows®, Windows CE, Windows Mobile® Note: It is easy to accommodate the new environment, because environment-dependent processes are separated as the porting layer |
|
| 3D authoring tools |
3ds Max 2009/2010/2011, Maya 2009/2010/2011, LightWave 3D 7.5 or later, Softimage 7.5/2010 , etc. |
|





