MascotCapsule V3OverviewFunctionalityOperating EnvironmentMascotCapsule V4OverviewFunctionalityOperating EnvironmentMascotCapsule eruptionOverviewFunctionalityProduct SpecificationMascotCapsule RenderionOverviewMCXOverviewMCX Collision3DView packageImplementation OverviewData Flow and System ArchitectureProduct Specification

3DView package Overview



Implementation Overview

In screen transitions

Completes playing back the animation of A, and immediately switches to B
Immediately deletes A, and plays back the animation of B
Completes playing back the animation of A, and plays back the animation of B
Plays back the animation of A and B (A and B are used at the same time in a single animation)


3D effects enable rich representations in transitions to next screens:



In menus

3D representations enable rich menus through icon alignment, screen transitions, etc.


Example 1: Weather forecast

Example 2: News



In slide shows

Various 3D effects in the transitions of pictures enable rich slide show representations





Data Flow and System Architecture



Product Specification
Operating environment CPU ARM7 or above
Note: Varies depending on the 3D representation to be executed. For "rich" 3D representations at QVGA or better output resolution, ARM9 @ 150 MHz or above is recommended
(Capable of running without a floating-point hardware)

Code size Approx. 200 KB
Note: Only for 3DView package. MascotCapsule (100k) is separately required.
Exact size varies depending on the compiler
Engine work area Varies depending on the content and output resolution
Note: In addition to the recommended size of 1 MB or more for the content,
the buffer is required according to the output resolution
OS/platforms ITRON, Linux®, Symbian OS™, Windows®, Windows CE, Windows Mobile®
Note: It is easy to accommodate the new environment, because environment-dependent processes are separated as the porting layer
3D authoring tools 3ds Max 2009/2010/2011,
Maya 2009/2010/2011,
LightWave 3D 7.5 or later,
Softimage 7.5/2010 , etc.

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