MascotCapsule V3OverviewFunctionalityOperating EnvironmentMascotCapsule V4OverviewFunctionalityOperating EnvironmentMascotCapsule eruptionOverviewFunctionalityProduct SpecificationMascotCapsule RenderionOverviewMCXOverviewMCX Collision3DView packageImplementation OverviewData Flow and System ArchitectureProduct Specification

Example of Using MascotCapsule eruption Functionality

Let's take a look at MascotCapsule eruption functionalities and illustration images.

Motion Blending, Morphing
Motion Blending, Morphing

Motion blending *1 and morphing *2 are powerful functionalities to create and edit complicated animations in simple steps.
These are groundbreaking technologies that dramatically reduce the person-hours in the cutting-edge development studio where the prime quality and speed are required.


*1 Motion blending
This functionality helps editing the connection of animation sequences; it automatically smoothes out the transition between different movements. It enables flexible switching of animation sequences, and efficient data editing operations.

*2 Morphing
This functionality mixes different model shapes, and smoothly changes the model from one shape to another.

Shadow Projection, Bump Mapping
Shadow Projection, Bump Mapping

It has been said that expression of light is difficult in the limited-resource environment such as mobile devices. MascotCapsule eruption challenges to overcome this difficulty.

MascotCapsule eruption provides specially enhanced functionalities such as shadow projection *3 which is a light and shadow effects to create a character and model with an overwhelming presence, and bump mapping *4, which is a texture functionality to create more realistic texture representation, etc.

*3 Shadow projection
It is one of the main techniques to represent object's shadows. It projects the silhouette of the illuminated object onto another object, and creates realistic and accurate shadows.

*4 Bump mapping
It is a method for effectively representing the bumpy surface of an object. Instead of using a high-definition model that consumes an enormous amount of polygons, this method overlays the texture containing a bump data onto a flat low-density model. This method virtually generates light and shadow to represent an uneven surface.

Avatar Enhancement
Avatar Enhancement

Avatars *5 are playing a greater role in the ever-evolving complexity and diversity of online games and community applications. Reduction of the development workload is enabled using a variety of avatar management and editing functionalities such as detachable items *6, animation data sharing *7 etc.

*5 Avatar
It is a user's representation of oneself as a character on the display screen. It is an essential element in online communication tools that have become very popular in recent years. Users choose the face and body shape according to their taste, and provide clothing, accessories, items to carry, etc. Users should be able to freely control the avatars acting as their alter egos in the 3D space; therefore, unprecedented levels of flexibility and customizability are required for the rendering data.

*6 Detachable items
From hand-weapons to decorative accessories such as headdresses, various items accommodate individual animations. Attachment or detachment of these items can be managed in real-time.

*7 Animation data sharing
A single animation data can also be used in other models with different body shapes or form factors. Also, the animation data can be shared with other models with some degree of difference in bone structures. This functionality enables efficient data management and editing operations.

Particle Effects Tool
Particle Effects Tool

The newly added particle effects *8 tool enables the preview and easy set-up of the effects that have previously been difficult to create, such as special effects of splashing water or flying sparks using 2D graphics; confetti effect or numerous pieces of wood blown away by explosion using the 3D model data, etc.

*8 Particle effects
It renders a special effect or physical phenomenon of particles such as smoke, a burning flame, splashing water, etc.
This is an important element that enhances exciting atmosphere in the game content, and the engaging user experience for players.


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