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Example of Using MascotCapsule V3 Functionality

Let’s take a look at MascotCapsule V3 functionalities and illustration images.

Perspective Projection - Perspective View
Perspective Projection
Perspective View/ON
Parallel Projection
Perspective View/OFF

Only parallel projection was available for V2 and older versions; however, perspective projection was introduced in V3.

Low Level API

API for rendering primitives. It displays a line, point, triangular polygon, and quadrilateral polygon, without creating a 3D model.

Flat Color Polygon


Specify flat color polygon, in order to reduce the memory usage by not using texture BMP.


UV and BMP were always required for V1 and V2, even for a single color.


On the other hand in V3 when flat color polygon is specified, UV and BMP are not necessary for the single color portions. In this way, you can create textures more effectively by reducing BMP size, or by putting that portion in the part where texture resolution is higher.

Multiple Models

Multiple models can be placed and displayed in a single scene.

Multiple Textures

Multiple textures can be specified for a single model.

Texture Animations

The texture changes in synchronization with actions, creating more vivid facial expressions for the character.

Texture Size : 256 x 256 pixel
V1 texture size: 128 x 128 fixed
V2 texture size: Up to 128 x 128
V3 texture size: Up to 256 x 256

Use flat color polygon and multiple textures at the same time, in order to create smaller data size, as well as higher quality for the textures.


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