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Operating Environment

Operating environment and limitations of MascotCapsule V3 are as follows:

Engine Specification

  • CPU: Capable of 32-bit integer operation, approximately 100 MHz clock speed.
    Note: Floating-point operation is not necessary.
  • Memory: 100 KB to 150 KB is required for the engine
  • Engine work area (varies depending on the 3D data to be rendered)
    Data: 100 KB or more on average
    Work area: 210 KB or more on average
    When the 3D data for V1 or V2 was displayed without any changes, there is no difference in work area. However, if perspective projection is enabled (newly added functionality in V3), when displaying more work area is required.

Supported API

  • MascotCapsule V3 C API
  • MascotCapsule V3 Java API (DoJa/MIDP)

OS/ Platform

  • BREW
  • Java
  • Linux
  • Symbian OS
  • Windows Mobile

‹Any other platform supporting C›

Limitations

The following limitations apply when creating the data:

Limitations and performance common to V1 through V3
Number of polygons 65535 / 2
Number of vertices 65535 / 3
Number of bones 65535 / 2
Number of texture colors 256 (Each texture uses 256 colors from the 16-bit palette)
Scale Up to 8 times
Rotation Up to +-2880
Translation Up to +-32000
Pos - 32000
Look + 32767, - 32768
Up + 32767, - 32768
Note: These are theoretical values; they might vary depending on environment, etc.
Performance comparison and limitations
  Texture size Number of texture Dynamic polygon pattern
V1 128x128 fixed 1 None
V2 Up to 128x128 1 None
V3 Up to 256x256 Up to 16 Up to 32 patterns