BREW - MascotCapsule V3
Samples are available for BREW- MascotCapsule V3. Sample data is downloadable from the following links:
Basic rendering
| Title | Summary | ||
|---|---|---|---|
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Memory allocator and input stream | How to implement the allocator that allocates the memory, and the stream that loads the data | Details |
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Rendering a 3D model | How to render a basic 3D model | Details |
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Semi-transparency using BlendHalf | How to render a model semi-transparently | Details |
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Additive and subtractive blending effects | How to render the effects similar to smokes and lightning | Details |
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Switching the animation data | How to switch the model's animation during rendering | Details |
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Switching the pattern using dynamic polygons | How to render a model by specifying multiple patterns in the model data | Details |
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Lighting | How to use ambient light and directional light | Details |
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Shading | How to create shadows on the model | Details |
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Using the environment map | How to use the sphere mapping | Details |
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Preventing Z-sort rendering mistakes under certain circumstances | Separately executing the rendering and flush processes, in order to avoid Z-sort rendering mistakes under certain circumstance | Details |
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Rendering the primitives | How to render primitives using the low level API | Details |
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Suspend and Resume processes | How to use Suspend process and Resume process | Details |











