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Samples

BREW - MascotCapsule V3

Samples are available for BREW- MascotCapsule V3. Sample data is downloadable from the following links:

Basic rendering

Title Summary
Allocator Memory allocator and input stream How to implement the allocator that allocates the memory, and the stream that loads the data Details
Rendering a 3D model Rendering a 3D model How to render a basic 3D model Details
 BlendHalf Semi-transparency using BlendHalf How to render a model semi-transparently Details
 blendadd_sub Additive and subtractive blending effects How to render the effects similar to smokes and lightning Details
animation Switching the animation data How to switch the model's animation during rendering Details
dynamic Switching the pattern using dynamic polygons How to render a model by specifying multiple patterns in the model data Details
Lighting Lighting How to use ambient light and directional light Details
Shading Shading How to create shadows on the model Details
Using the environment map Using the environment map How to use the sphere mapping Details
double_flush Preventing Z-sort rendering mistakes under certain circumstances Separately executing the rendering and flush processes, in order to avoid Z-sort rendering mistakes under certain circumstance Details
Rendering the primitives Rendering the primitives How to render primitives using the low level API Details
Suspend and Resume processes Suspend and Resume processes How to use Suspend process and Resume process Details