MIDP + com.mascotcapsule package (MascotCapsule V3 API)
Samples are available for MIDP + com.mascotcapsule package (MascotCapsule V3 API). Sample data is downloadable from the following links:
Supported environment: Sony Ericsson handsets, WILLCOM handsets
Basic rendering
| Title | Summary | ||
|---|---|---|---|
|
Rendering a 3D mode | How to render a basic 3D model | Details |
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Semi-transparency using BlendHalf | How to render a model semi-transparently | Details |
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Additive and subtractive blending effects | How to render the effects similar to smokes and lightning | Details |
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Switching the animation data | How to switch the model's animation during rendering | Details |
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Switching the pattern using dynamic polygons | How to render a model by specifying multiple patterns in the model data | Details |
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Lighting | How to use ambient light and directional light | Details |
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Shading | How to create shadows on the model | Details |
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Using the environment map | How to use the sphere mapping | Details |
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Rendering the primitives | How to render primitives using the low level API | Details |
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Reducing the texture distortion | How to reduce distortion by dividing the polygons | Details |
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Preventing Z-sort rendering mistakes under certain circumstances | Separately executing the rendering and flush processes, in order to avoid Z-sort rendering mistakes under certain circumstances | Details |
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Coordinate systems and the camera | Coordinate systems, transformation, and the camera setting | Details |
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Projection methods | How to use parallel projection and perspective projection | Details |













