Reducing the texture distortion
When rendering a large polygon, textures might look distorted. In such cases, you can reduce the distortion by dividing the polygon.



Polygon division and the difference of texture distortion
Quick Links
- MIDP + com.mascotcapsule package (MascotCapsule V3 API)
- Basic rendering
- Rendering a 3D model / Semi-transparency using BlendHalf / Additive and subtractive blending effects / Switching the animation data / Switching the pattern using dynamic polygons / Lighting / Shading / Using the environment map / Rendering the primitives / Reducing the texture distortion / Preventing Z-sort rendering mistakes under certain circumstances / Coordinate systems and the camera / Projection methods
- Basic rendering
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