About Samples
Basic samples of individual profiles are available for various platforms. Sample data is downloadable from the following links:
MIDP + com.mascotcapsule package (MascotCapsule V3 API)
This is a collection of basic rendering samples for MIDP + com.mascotcapsule package (MascotCapsule V3 API).
List of samples
Supported environment: Sony Ericsson handsets, WILLCOM handsets
Rendering a 3D model / Semi-transparency using BlendHalf / Additive and subtractive blending effects / Switching the animation data / Switching the pattern using dynamic polygons / Lighting / Shading / Using the environment map /Rendering the primitives / Reducing the texture distortion / Preventing Z-sort rendering mistakes under certain circumstances / Coordinate systems and the camera / Projection methods
M3G 1.0/1.1 (JSR184)
This is a collection of basic rendering samples for M3G 1.0/1.1 (JSR184).
List of samples
What is a scene graph? / Rendering 3D graphics (Retained mode) / Obtaining a node from the scene graph / Rendering 3D graphics (Immediate mode) / Building a scene graph / Using the Transformable class / Coordinate systems and the camera / Projection methods / Lighting / Blending mode / Fog / Controlling the animation / Replacing the texture / Perspective correction / Rendering the primitives / LookAt (Immediate mode) / LookAt (Retained mode)
BREW - MascotCapsule V3
This is a collection of basic rendering samples for BREW - MascotCapsule V3.
List of samples
Memory allocator and input stream / Rendering a 3D model / Semi-transparency using BlendHalf / Additive and subtractive blending effects / Switching the animation data / Switching the pattern using dynamic polygons / Lighting / Shading / Using the environment map / Preventing Z-sort rendering mistakes under certain circumstances / Rendering the primitives / Suspend and Resume processes

