M3G 1.0/1.1 ( JSR184 )
Samples are available for M3G 1.0/1.1 (JSR184). M3G 1.0/1.1 is one of the MascotCapsule V4 API sets.
Sample data is downloadable from the following links:
Basic rendering
| Title | Summary | ||
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What is a scene graph? | Brief summary of a scene graph | Details |
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Rendering 3D graphics ( Retained mode ) |
How to render basic 3D graphics using M3G | Details |
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Obtaining a node from the scene graph | How to obtain a node from the scene graph | Details |
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Rendering 3D graphics ( Immediate mode ) |
How to render 3D graphics using the Immediate mode | Details |
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Building a scene graph | How to build a scene graph | Details |
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Using the Transformable class | How to operate the Transformable class | Details |
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Coordinate systems and the camera | M3G coordinate systems, transformation, and the camera setting | Details |
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Projection methods | How to use parallel projection and perspective projection | Details |
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Lighting | How to use the light | Details |
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Blending mode | How to render a model semi-transparently | Details |
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Fog | How to render the effect similar to a foggy atmosphere | Details |
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Controlling the animation | How to control the animation using the AnimationController class | Details |
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Replacing the texture | How to directly replace a texture in the model data | Details |
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Perspective correction | How to render with the consideration of not only the width and height of textures, but also the three-dimensional depth | Details |
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Rendering the primitives | How to render primitives by specifying the vertices of each polygon | Details |
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LookAt ( Immediate mode ) | How to obtain a view transformation matrix using the camera position and lookat-point, in the Immediate mode | Details |
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LookAt ( Retained mode ) | How to obtain a view transformation matrix using the camera position and lookat-point, in the Retained mode | Details |













