User's Manual

MascotCapsule V3 User's Manual
Basic knowledge in using MascotCapsule V3
(Updated: Apr 26, 2010)


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Programmer's Manual

MascotCapsule V2 Programming for SoftBank
Manual for creating applications using MascotCapsule V2
It supports P4 type handsets (JSCL 1.1.x).
* Precautions
This is Japanese only.
(Updated: Sep 29, 2006)

MascotCapsule V3 Programming for SoftBank
Manual for creating applications using MascotCapsule V3
It supports handsets of P5 type or later (JSCL 1.2.1, JSCL 1.2.2 or later/MEXA).
* Precautions
This is Japanese only.
(Updated: Sep 29, 2006)


MascotCapsule V4 (V3 Compatible) Programming for SoftBank
Manual for creating applications using MascotCapsule V4 (V3 Compatible)
It supports handsets of P6 type or later (JSCL 1.2.2. or later/MEXA).
* Precautions
This is Japanese only.
(Updated: Sep 29, 2006)


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Other document

Voice Recognition Programming for SoftBank
Manual for creating applications using a voice recognition engine (P5 type handsets are supported)

* Precautions
This is Japanese only.
(Updated: Sep 29, 2006)

Voice Recognition Programming for SoftBank Supplemental information regarding multilingual voice recognition
Manual for creating applications using a (multilingual) voice recognition engine (P6 type handsets are supported)

* Precautions
This is Japanese only.
(Updated: Sep 29, 2006)


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Data Formats

Please use the following links to download the documentation of special intermediate file formats that are provided by HI CORPORATION and exported from 3D modeling tools.

BAC/TRA

BAC/TRA are the model/animation data to be used in MascotCapsule V2/V3.In order to obtain BAC/TRA files, apply the plug-in (BacTra Exporter) that corresponds to your 3D modeling tool.

Using text strings, BAC6 file describes the material attributes, bone information, etc. that are applied to the model data to be used in MascotCapsule V3. TRA4 file describes the animation information that is applied to the data containing model information. TRA4 file can define following animations: translation, rotation, and scaling animations of the bones defined in BAC6 file; and pattern animation of dynamic polygons.

BAC File Ver.6.0 Data Format Specification MascotCapsule V3
Explanations for BAC6 data format
(Updated: Aug 31, 2007)

TRA File Ver.4.0 Data Format Specification MascotCapsule V3
Explanations for TRA4 data format
(Updated: Aug 31, 2007)


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