User's Manual

MascotCapsule V3 User's Manual
Basic knowledge in using MascotCapsule V3
(Updated: Apr 26, 2010)


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Programmer's Manual

Micro3D Programming for iappli(MascotCapsule V3)
Manual for creating applications using MascotCapsule V3 (DoJa2.5 or later, Star1.0 or later)

Note: When using Star, substitute "docomostar" in place of the MascotCapsule V3 package name's "nttdocomo" portion in this manual.

* Precautions
This is Japanese only.
(Updated: Oct 10, 2003)

MascotCapsule V3 Programers Manual for BREW
Manual for creating applications using MascotCapsule V3 (BREW)
* Precautions
This is Japanese only.
(Updated: Apr 07, 2010)


MascotCapsule V3 Programming for SoftBank
Manual for creating applications using MascotCapsule V3
It supports handsets of P5 type or later (JSCL 1.2.1, JSCL 1.2.2 or later/MEXA).
* Precautions
This is Japanese only.
(Updated: Sep 29, 2006)

MascotCapsule Programming for com.mascotcapsule
Manual for creating applications using MascotCapsule V3 (MIDP version)
(Updated: Jul 06, 2007)


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Reference manual

MascotCapsule V3 Reference Manual for BREW
Reference manual for MascotCapsule V3 API (BREW)
* Precautions
This is Japanese only.
(Updated: Apr 07, 2010)

API reference of com.mascotcapsule package for WILLCOM (Java Doc) Japanese version
Manual for creating applications using MascotCapsule V3 (MIDP version)
(Updated: Jul 13, 2006)


API reference of com.mascotcapsule package for Sony Ericsson (Java Doc) English version
Reference manual for MascotCapsule V3 API (MIDP version)
Note: Sony Ericsson developer site provides a software development kit (SDK) that includes this API reference (JavaDoc).
(Updated: Apr 27, 2007)

API reference of com.mascotcapsule package for Sprint (Java Doc) English version
Reference manual for MascotCapsule V3 API (MIDP version)
Note: Sprint developer site provides a software development kit (SDK) that includes this API reference (JavaDoc).
(Updated: Jul 19, 2007)


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Other document

MascotCapsule V3 BREW Extension Guideline
A guideline for correctly setting the pitch of MascotCapsule V3 on the BREW platform (if the pitch is incorrect, it will not be rendered correctly on BMP1.0).
For details of BMP1.0, please refer to application guidelines in SPICE, which is the KDDI official website for developers.

Note: This documentation is only available in Japanese.
(Updated: Apr 07, 2010)


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Data Formats

Please use the following links to download the documentation of special intermediate file formats that are provided by HI CORPORATION and exported from 3D modeling tools.

BAC/TRA

BAC/TRA are the model/animation data to be used in MascotCapsule V2/V3.In order to obtain BAC/TRA files, apply the plug-in (BacTra Exporter) that corresponds to your 3D modeling tool.

Using text strings, BAC6 file describes the material attributes, bone information, etc. that are applied to the model data to be used in MascotCapsule V3. TRA4 file describes the animation information that is applied to the data containing model information. TRA4 file can define following animations: translation, rotation, and scaling animations of the bones defined in BAC6 file; and pattern animation of dynamic polygons.

BAC File Ver.6.0 Data Format Specification MascotCapsule V3
Explanations for BAC6 data format
(Updated: Aug 31, 2007)

TRA File Ver.4.0 Data Format Specification MascotCapsule V3
Explanations for TRA4 data format
(Updated: Aug 31, 2007)


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